Game-ready assets, in seconds

Kiko // live output
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PromptA compact fox courier with orange fur, a teal scarf, a brown satchel, and a brass short sword.

From character concept to sprite sheet

Describe a character or upload a reference. Spritekick keeps that identity, equipment, and camera consistent while it creates any action you need.

01

Choose the perspective

Pick a side-on, three-quarter, or high-angle camera and a production style that fits your game.

02

Build the move set

Add walk, run, jump, attack, and other animations one at a time. Every move uses the same character reference.

03

Export transparent frames

Preview the result, then choose your output format to plug into your game.

FAQ

Will every animation look like the same character?

Spritekick creates a character concept first that feeds every result so the identity stays consistent throughout future generations.

Is Spritekick only for prototypes?

Many users use it for quick prototyping, but our API is useful for studios that need assets at scale for larger buildouts.

Can I start with character art I already have?

Yes. Upload a reference image or describe the character in text. You must have the right to use any image that you upload.

Do I have to generate a full move set?

No. Add idle, walk, run, jump, attack, or a custom action one at a time. This lets you spend time and tokens only on what the current project needs.

What can I export to my game engine?

Export a transparent PNG sprite sheet or a ZIP of named frames with a manifest. You can choose the sprite size, frame rate, and trim without generating the animation again. Need something special? Ask us.

Can I use the sprites in a commercial game?

Yes. We make no claim to your output; you own the generated animations and sprite sheets, including commercial-use rights.